Artikel-Schlagworte: „test“

Dedicated Server Test Demos Pub1, 5 und 6

[HW-Mods] Dedicated Server Test Demos Pub1, 5 and 6 (some Blockbuster Scenes in Fight seen on Servers). We upload all 170 Demos from the 3 servers that been Online in use for 2 Days (there’s some fantastic vehicle fights on the first day on server 6 in evening hours). Hope in Future more Player Filled up the servers.

Starting Point Usage:

Demos:

- Pub1#BK by www.hardware-mods.com IP: 188.138.91.42:27015: Demolink

- Pub5#BK by www.hardware-mods.com IP: 188.138.91.42:27200: Demolink

- Pub6#BK-BC by www.hardware-mods.com IP: 188.138.91.42:27250: Demolink

CPU Usage

This is not the end of Testing. Special THx to Roger aka Peter for the nice Hard Work on Test and Servers.
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Server für Hard Performance Dedicated Test

Server für Hard Performance Dedicated Test

Es ist endlich soweit, hiermit stellen wir unsere Server für den Hard Performance Dedicated Test bereit.


Public Teamspeak

Wir wünschen viel Spaß und lasst die Server glühen. Happy Fragging and Good Luck.

First News zum Event: ACHTUNG! Hard Performance Dedicated Server Test

Zu den Server Daten:

188.138.91.42:27050 [HW-ModS]#HF|Pub2#BK-BC
Friendly Fire: OFF
No Vehicles: ON
Slots: 32
Record Demos: ON
188.138.91.42:27100 [HW-ModS]#HF|Pub3#TDM
Friendly Fire: OFF
No Vehicles: ON
Slots: 32
Record Demos: ON
188.138.91.42:27150 [HW-ModS]#HF|Pub4#TDM-BC
Friendly Fire: OFF
No Vehicles: ON
Slots: 32
Record Demos: ON
188.138.91.42:27200 [HW-ModS]#HF|Pub5#BK
Friendly Fire: OFF
No Vehicles: OFF
Slots: 32
Record Demos: ON
188.138.91.42:27250 [HW-ModS]#HF|Pub6#BK-BC
Friendly Fire: OFF
No Vehicles: OFF
Slots: 32
Record Demos: ON
188.138.91.42:27300 [HW-ModS]#HF|Pub7#TDM
Friendly Fire: OFF
No Vehicles: OFF
Slots: 32
Record Demos: ON
188.138.91.42:27350 [HW-ModS]#HF|Pub8#TDM-BC
Friendly Fire: OFF
No Vehicles: OFF
Slots: 32
Record Demos: ON
188.138.91.42:27400 [HW-ModS]#HF|War1#BK
Friendly Fire: OFF
No Vehicles: ON
Slots: 16
Record Demos: ON
PW: told by Admin
188.138.91.42:27500 [HW-ModS]#HF|War3#TDM
Friendly Fire: OFF
No Vehicles: ON
Slots: 16
Record Demos: ON
PW: told by Admin
188.138.91.42:27550 [HW-ModS]#HF|War4#TDM-BC
Friendly Fire: OFF
No Vehicles: ON
Slots: 16
Record Demos: ON
PW: told by Admin
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ACHTUNG! Hard Performance Dedicated Server Test

ACHTUNG! Hard Performance Dedicated Server Test
Hallo Liebe Homefront Community,

Wir sind im Team der Dedicated Server Tester und werden heute ab 18 Uhr unseren Root Server mit 12 Homefront Gameservern belasten. Unser Ziel wird sein diverse Performance Tests, Ping Tests und ganz klar die Belastung für Ram und CPU unter die Lupe zu nehmen. Unsere Ergebnisse und Daten werden dann umgehend an KAOS-Edmar versendet.

Wir würden uns Extrem freuen, wenn die Homefront Zocker Gemeinde unseren Test beiwohnt und unsere Publicserver besucht. Testet Sie was das Zeug hält und belegt ordentlich Slots um genauere Extremwerte zu erzielen. Wir bieten natürlich Publicserver in allen Modis und Einstellungen.

Unser Server Team Arbeitet mit Hochdruck an den Gameservern um diese um 18 Uhr Online zu Bringen. Die Servernamen um diese im ServerBrowser zu finden werden gegen 17 Uhr veröffentlicht .

Großer Dank an KAOS-Edmar für die Bereitstellung der Files und an cRo4Ti4 für die erfolgreiche Vermittlung.

Achtung! Die Server Files gibt es nicht zum Download, da Sie nicht für die Weltweite Publizierung gedacht sind. Es sind ausschließlich Test Files, um Kaos entsprechende Responce zu geben. Die Regulären Serverfiles gibt es nach eigenen Informationen über Steam Anfang/Mitte nächster Woche. Wir bitten darum keinerlei Anfragen auf die Files zu Stellen. Dazu bitten wir um euer Verständnis.

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Phogue Homefront Procon 2.0 Features

Procon 2.0 Features

Procon 2.0 ALPHA will be available here in the forums as a developer release on 16/03/11.

This version will mostly be used by plugin authors to help finalize the first plugin API available in the BETA – which I hope to release on the 1′st of April.

This version will initially support Bad Company 2, Medal of Honor 2010, Call of Duty Black Ops and Homefront. A lot has been done, but a *lot* is still required to meet my expectations of the software.

This will be available for testing and feedback by the community. You guys are the ones that use it, so try it out and help build this software with us. So far the majority of Procon.Core and Procon.Net has been completed, the last piece of the puzzle is Procon.UI (which is always the last thing to be developed).

Net

  • Procon now supports multiple games with the foundation to support every game.

Plugins

  • Plugins now load compiled assemblies instead of compiling their own (neater code, bigger plugins and easier to collaborate efforts on a plugin)
  • Procon now collects all information for a plugin, instead of making a plugin a sub-rcon-application on its own
  • Plugins have been designed to allow for growth and expansion at a later date without breaking older plugins
  • Plugins in Procon 1.0 are not compatible with Procon 2.0, however the conversion shouldn’t be a massive one if a plugin dev chooses to transfer
  • Automatic updates should now just happen in the background
  • Now you connect to other procons, so you can edit a remote procon like you were using it locally – no more “Parent layer control”.
  • NLP – Tell procon “!Kick everyone from Australia” and it’ll do it. “!you dicks with a ping over 200, gtfo”. “!kick everyone with a ping over 200″. “!ban phogue until the 4′th of august for “teamkilling everyone”". It should open up in game commands to allow for very complex commands but in a natural way. The hope is you “tell procon what you want it to do” instead of memorizing a series of commands.

Permissions

  • Teamspeak3 (but cut down a little bit) style groups/permissions/accounts.
  • You first create a group, then assign permissions to the group then assign accounts to a group. An account can belong to multiple groups.

UI

  • Less confusing between the “Local Layer” and “Parent Layer” (this goes with your other point). All layers act and look as if they are “local”.
  • Ability to view multiple game connections at once.
  • Customizable (eventually) view – i.e. Chat/Player List only.

Check www.phogue.net

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Homefront Server Browser 1.2.0.0

Homefront Server Browser is a simple game server browser for Homefront.

Features:

- Randomly selects from configurable list the master game server
- Comprehensive list of filters for selecting the servers to be included
- Allows viewing of servers, players and settings
- Results are displayed in fully sortable tables
- Remembers filter values


Requirements:

Microsoft .NET Framework

Downloads:

- Mirror docs.google.com:
- Mirror Homefront.Hardware-Mods.com: Homefront Server Browser 1.2.0.0

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