Artikel-Schlagworte: „Available“

Dedicated Server Tool Available on Steam

Digital Extremes and Kaos Studios are happy to announce the release of Homefront’s Dedicated Server Tool, which is currently available via Steam Tools (from the Steam client taskbar, click on “View” then “Tools”). With its easy to use graphical interface, players can now manage and maintain their very own server. The complete list of features can be found below. We are happy to help experienced tool developers who are looking to create their own remote control (RCON) tools. If interested, please email:

FEATURES:

Set server name
Password
Kick team killers / Max team kills
Set max players (players can specify from 2-32)
Round time
Respawn time (1-10 seconds)

Score limit:

# Team Deathmatch (1000-30000)
# Ground Control (400-2000 – the higher the number specified, the longer the match will take to complete)

VAC secured (yes/no)
Auto team balancing (yes/no)
Friendly fire (on/off)
Disable vehicles (yes/no)
Record game (yes/no)
Player list
Local and global ban list
Server administrators will also have the option to kick players, enforce spectating, or swap teams.

Quelle: www.homefront-game.com

http://wiki.homefronter.com/wiki/Dedicated_Server_Setup
http://wiki.homefronter.com/wiki/Admin_Commands
http://wiki.homefronter.com/wiki/PC_Playlists
http://wiki.homefronter.com/wiki/RCON_Protocol
http://wiki.homefronter.com/wiki/Demo_Recording

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Tour of Duty

 

 

Combat Studios, Tour of Duty™ in association with THQ© and KAOS Studios© Presents Homefront Combat The official tournament for HOMEFRONT™

Subscriptions are now available. CLICK HERE to purchase one now – http://www.bf2combat.net

Combat Studios Tour of Duties are unlike any clan ladder or other online tournaments, our members participate in a simulated war, with commanding officers, divisions, and a score system to show the progress of the war from week to week. The Tour revolves around regular practices, large-scale company practices and huge, up to ten hour battles fought twice a week across a variety of servers. Members may attend as much or as little of battles as they like.
Players will have the option to join any of our tournaments and be assigned to one of the armies in that theatre of war. Each army will have the required structure and will battle twice a week against the opposing army on maps representing the territory being fought for. The progress of the war is displayed on a unique scoreboard where territories change hands based on which army wins them. Each Tour lasts approximately 12 weeks. At the end of each Tour, the outcome of the prior conflict is taken into consideration and the battle will enter new areas, featuring new content and action.
While we are a very serious gaming community we understand that our members have lives; you will be able to attend as much or as little of battles as you would like. Welcome to Combat Studios Tour of Duty, and we’d love to give you the opportunity to play many of your favourite games the way they are meant to be played. Signup and start your online military career today.
Tour Highlights

- Large scale battles fought multiple times per week!
- Dedicated, competent team mates. Play the games the way they are meant to be played.
- Innovative company practices. Great tips for new and experienced players alike.
- Impressive, member-generated content including movies, maps, newspapers, and a variety of other features which enhance the experience.
- Priority selection for all TOD servers. Get a slot easily and play with buddies 24/7.
- High speed battle servers located in the United States
- Unmatched global game-play without the smack tards! Log on and participate with adults from all around the world.
- Great rebate policy. Try it for two weeks and if you decide it’s not for you, then we’ll refund your payment!
- Engaging storyline which is affected by your actions on the battlefield!
- Clan Fusion program lets you enroll as a clan and play together during battles and practices. You can also join with friends and play in the same sub-unit.
- And so much more…

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Phogue Homefront Procon 2.0 Features

Procon 2.0 Features

Procon 2.0 ALPHA will be available here in the forums as a developer release on 16/03/11.

This version will mostly be used by plugin authors to help finalize the first plugin API available in the BETA – which I hope to release on the 1′st of April.

This version will initially support Bad Company 2, Medal of Honor 2010, Call of Duty Black Ops and Homefront. A lot has been done, but a *lot* is still required to meet my expectations of the software.

This will be available for testing and feedback by the community. You guys are the ones that use it, so try it out and help build this software with us. So far the majority of Procon.Core and Procon.Net has been completed, the last piece of the puzzle is Procon.UI (which is always the last thing to be developed).

Net

  • Procon now supports multiple games with the foundation to support every game.

Plugins

  • Plugins now load compiled assemblies instead of compiling their own (neater code, bigger plugins and easier to collaborate efforts on a plugin)
  • Procon now collects all information for a plugin, instead of making a plugin a sub-rcon-application on its own
  • Plugins have been designed to allow for growth and expansion at a later date without breaking older plugins
  • Plugins in Procon 1.0 are not compatible with Procon 2.0, however the conversion shouldn’t be a massive one if a plugin dev chooses to transfer
  • Automatic updates should now just happen in the background
  • Now you connect to other procons, so you can edit a remote procon like you were using it locally – no more “Parent layer control”.
  • NLP – Tell procon “!Kick everyone from Australia” and it’ll do it. “!you dicks with a ping over 200, gtfo”. “!kick everyone with a ping over 200″. “!ban phogue until the 4′th of august for “teamkilling everyone”". It should open up in game commands to allow for very complex commands but in a natural way. The hope is you “tell procon what you want it to do” instead of memorizing a series of commands.

Permissions

  • Teamspeak3 (but cut down a little bit) style groups/permissions/accounts.
  • You first create a group, then assign permissions to the group then assign accounts to a group. An account can belong to multiple groups.

UI

  • Less confusing between the “Local Layer” and “Parent Layer” (this goes with your other point). All layers act and look as if they are “local”.
  • Ability to view multiple game connections at once.
  • Customizable (eventually) view – i.e. Chat/Player List only.

Check www.phogue.net

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Homefront PC Patch 1.0.3 Now Available!

The latest patch is now available on Steam and will be downloaded the next time you start Homefront.

FEATURES Version 1.0.384501

2011-04-05_00001

Ban list rework

·         We now store two separate ban lists on servers; a local ban list, and a global ban list. The local ban list is for bans that originate on the server (via kickbans, etc). The global ban list is for bans that are initiated by a trusted ban list authority. The ban lists store the date of ban, the name of the admin who initiated the ban, the reason for the ban, and a URL field for any relevant ban evidence (demos etc).

New Feature – DEMO URL

·         A DemoURL can now be specified in the server playlist, this is used to indicate the location of stored demo files to user’s in-game (see the multiplayer options screen). A good practice for server admins would be to share the demo folder via FTP, this would allow users to grab demos of games they starred in, and also (very importantly!) allow users and anti-cheat authorities to download evidence for cheat reporting. Incidentally, it is now possible to dump all users unique steamID’s from both in-game, and in-demos to the console or text file (this will make reporting abusive players and enforcing bans incredibly easy).

GAME BALANCE

·         RPG’s now deal additional damage to HMMWV’s.
·         Lowered m200 and m110 sniper rifle damages. The only 1 shot possible is now headshots.
·         Flak jacket now has a lower BP cost, and a slight effectiveness buff.
·         Diablo damage adjusted.
·         Weapon is taken out of ADS and accuracy decreases when jumping.

OPTIMIZATIONS & FIXES

·         The Rhino drones weapon attachment was not being properly moved with the Rhino drone on dedicated servers, causing the rockets to fire incorrectly. This is now fixed.
·         We have added some animation optimizations for large player games.
·         Several UI related improvements were added for large player games.
·         Fixed scaling text zooming on Battle Commander when opening up the battle chat or squad UI.
·         Switched the buttons around on the load out rename confirmation dialog to better abide by conventions.
·         Improved SLI/CrossFireX support.
·         A few reported issues with WinXP 64 bit edition have been addressed.
·         Improved menu navigation with analogue controls.

GENERAL IMPROVEMENTS

·         User feedback for kicks and bans has been improved.
·         The intermission lobby now displays clan tags.
·         Text chat is now possible in the kill cam, spawn selection, and intermission lobby screens.

NEW SETTINGS & CONTROL OPTIONS

·         EnableD3D10/11 is now accessible via the system settings menu.
·         Mouse acceleration is now accessible via the controls menu.
·         Mouse smoothing is now accessible via the controls menu.

Quelle: homefront-game.com

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PC FAQ Englisch

Die Offizielle Community Seite von Homefront hat nun einen FAQ (Frequently Asked Questions) bereitgestellt.

Dieses FAQ enthält eine Zusammenstellung von oft gestellten Fragen zu Homefront. Die Fragen und die dazugehörigen Antworten zu den Themen, wollen wir an dieser Stelle einmal Aufzeigen. Der FAQ ist in Englischer Sprache vorhanden.

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